8 Armor
The Armor
class is used to create equatable armor that protects from incoming attack damage. Armor has 5 identifier types:
Identifier
Type
1
HEAD
2
BODY
3
LEG
4
HAND
5
FOOT
The identifiers are used to decide which slot the armor belongs in when calling Player.equiparmor
(which you can learn more about here). All instances contain a defence
var. This var is used to reduce the amount of damage taken from opposing to attacks.
The name of the armor can be accessed through Armor.name
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